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Week Beginning 21/11
Monday Today was the start of the final week and moving towards the deadline. I started by starting on getting multiple enemies to spawn. It was quite difficult finding videos I was able to follow without spending ages going back through previous ones made by them so I could actually follow along. This made it […]
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Week Beginning 14/11
Monday I started to feel more behind compared to others since I still hadn’t got much of what I wanted done where as others around me had gotten the base of their games already finished. I really struggled today with trying to get the firing code working. I copied the code over from the example […]
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Week Beginning 07/11
Monday I struggled getting started today because I had to strip back the code we were given in the example since that was a side on game. This was quite fun because I got a little bit of a better understanding of how phaser and javascript work. I decided to look online for how to […]
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Week Beginning 31/10
Monday Today we got to have our first play around with phaser. We learnt how to use phaser by being sent an example with multiple different stages. I started messing around with it by making the health system more advanced and having it show hearts depending on how much health you have. It was really […]
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Week Beginning 24/10
Monday Today I learnt about different types of animation, we were told to learn the difference between frame based and time based animation. It was quite interesting learning about how animation works in code and how that affects what the outcome looks like. Frame based animation makes it so it only moves a set amount […]
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Week Beginning 17/10
Monday Today we were asked to make flow charts on a game with have played before. I decided to make a flow chart based on a simple fetch quest system which was fun to create. I made it quite basic to start with and was able to add more to it. I also made a […]
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Week beginning 10/10
Monday Today we were taught on how to use JavaScript by messing around with prewritten code. The prewritten code was a basic drawing tool on a website. This was very useful as I was able to start messing around with the code as there was already working code. After discerning how it works I was […]